What can go wrong when we get things right?

I think a lot about how design affects the world. And for a long time, I’ve been thinking about and studying how focusing on one user doesn’t always produce the outcomes we want. Humans are social creatures. We have relationships. Those relationships don’t fade or disappear when we’re interacting with a designed thing. They’re still present as influences.

This goes for users, but it also goes for designers. There’s no lone designer making all the decisions. Even if you’re a team of one, you’re interacting with any number of other people who at least influence the decisions you’re making. Those folks are often making design decisions, themselves.

All of those decisions interact. They originate in personal experiences, training, data, stories.

So, yes, understand your user’s needs. Deeply. Design for them. But look beyond that single user, and the best possible outcome. What happens for other people or organizations? Is it all good? Probably not. What are the ripple effects of getting things right for our core user?

Let’s look at some cases that I put together in a talk for the IA Conference in spring of 2020. Let me know what you think. (I’ll add captions and a transcript soon.)

For more on how data can be weaponized for domestic violence, read this post from Eva PenzyMoog, a UXer who studies this problem extensively.

The epic journey of American voters

Every 4 years, I get a lot of requests to talk about design in elections from the UX and civic tech communities. Watch the talk at Midwest UX in 2018.

Dana on stage in Chicago, showing the path of the burdened U.S. voter

I’ve also written quite a bit about the hurdles that U.S. voters encounter, based on research I did before and while I was at the Center for Civic Design. There’s also a poster that you can download.

Heuristics for understanding older adults as web users

In 2004, Ginny Redish and I, along with Amy Lee, conducted a review of the relevant literature — research by other people — about designing for older adults (people over age 50). Doing this changed my thinking about universal design.

It wasn’t enough to generate design heuristics. We also came up with ways to operationalize them. That is, you can actually test to see if you have implemented these design practices by answering several questions about each heuristic.

Here’s an article from Technical Communication (which, by the way, was the runner-up for best article of the year for that publication) in which we describe the project, list the heuristics, and talk about some of our results in using them.

Designing for older adults: Reviewing 50 websites

 

AARP, an American organization for people over age 50, commissioned Ginny Redish and me to give them a scorecard of how well the Web was supporting older people in terms of design. We weren’t to evaluated sites only directed at older adults, but do conduct a broad review of sites that regular people might encounter on any given day, regardless of age.

Ginny and I came up with an unusual method to do this review: persona-based, task-driven heuristic evaluation. Very simply, we tried to take on the personalities of one of two personas, Matthew and Edith, as we did tasks they would do on sites they would normally visit. And then we rated those interactions against a set of heuristics for good design for older people.

See the results. Though this report was published several years ago (2005), the findings are pretty solid.