Observers are your friends

 

(This article was originally published on May 30, 2008. This is a refresh.)

 

Research that you do alone ends up in only your head. No matter how good the report, slide deck, or highlights video, not all the knowledge gets transferred to your teammates. This isn’t your fault. It just is.

So what to do? Enlist as many people on your team as possible to help you by observing your usability testing sessions. You can even give your observers jobs, such as time-keeper if you’re measuring time on task. Or, if you are recording sessions, it could be an observer’s job to start and stop the recordings and to label and store them properly.

The key is to involve the other people on the team – even managers – so they can

  • help you
  • learn from participants
  • share insights with you and other observers
  • buy in
  • reach consensus on what the issues are and how to solve them

Who should observe: Everyone

Ideally, everyone on the design and development team should observe sessions. Every designer, every programmer, every manager on the project should watch as real people use their designs. People on the wider team who are making design decisions should also observe sessions. I’m talking about QA testers, project managers, product managers, product owners, legal people, compliance people, operations people — everyone.

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Call centers as a source of data

Usability testing is a fantastic source of data on which to make design decisions. You get to see what is frustrating to users and why, first hand. Of course you know this.

There are other sources of data that you should be paying attention to, too. For example, observing training can be very revealing.  One of the richest sources of data about frustration is the call center. That is a place that hears a lot of pain.

 

Capturing frustration in real time

Often, the calls that people make to the call center surface issues that you’ll never hear about in usability testing. The context is different. When someone is in your usability study, you’ve given them the task and there’s a scenario in which the participants are working. This gives you control of the situation, and helps you bound the possible issues you might see. But when someone calls the call center, it could be anything from on boarding to off boarding, with everything in between as fair game for encountering frustration. The call center captures frustration in real time.

We could talk a lot about what it means that organizations have call centers, but let’s focus on what you can learn from the call center and how to do it.

Continue reading Call centers as a source of data

It’s here! Usability Testing Pocket Guide, second edition

I’ve been thinking a lot lately about where the teams I work with are on the scale from design literacy, to fluency, to mastery. I don’t mean can they talk design, I mean, how close are they to understanding the differences between good and bad design? What steps will it take to move these teams closer to mastering design to deliver great experiences?

One of the most effective tools for moving teams from literacy to fluency — getting them to the point where they can see the differences between design that will work for users and design that won’t — is usability testing.

Sometimes teams just need a tiny nudge to make better design decisions. To level up their understanding of their users. To so something about elements of a product or a service that are frustrating to users.

Sometimes, that nudge comes from a product manager or a sales ops person or a customer service rep. But this time, the nudge can come from you. This tiny book of steps and tips that makes learning from users feel simple and obvious. Like anybody can do it.

Know why you are doing a usability test

In 11 steps, your teams can work with subject matter experts and other users to collect data on the usability of their work in every sprint and all along the development path.

This 32-page, 3.5 x 5-inch book includes a quick checklist to help you know whether what you’re doing will work.

The covers are printed on 100% recycled chipboard. The internal pages are vegetable-based inks on 100% recycled papers. The Pocket Guides are printed by Scout Books and designed by Oxide Design Co.

You know you want one. Get one for each person on your team, too.

What to look for in a usability test

Talking to strangers in the street: Recruiting by intercepting people

 

Intercepting is an exercise in self-awareness. Who you choose and how you approach them exposes who you are and what you think. What your fears are. The inner voice is loud. As a practice, we worry about bias in user research. Let me tell you, there’s nothing like doing intercepts for recruiting that exposes bias in the researcher.

Why would you do recruiting by intercepting, anyway? Because our participants were hard to find.

Hard-to-find participants walk among us

Typically, we focus recruiting on behaviors. Do these people watch movies? Clip coupons? Ride bicycles? Shop online? Take medicine?

The people we wanted to talk to do not take part in a desired behavior. They don’t vote.

We did intercepts because we couldn’t figure out a way to find the people we wanted through any conventional recruiting method. How do you recruit on a negative behavior? Or rather, how do you find people who aren’t doing something, especially something they are likely to think they should be doing — so they might lie about it?

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Deconstructing delight

 

Maybe you just read Jared Spool’s article about deconstructing delight. And maybe you want to hear my take, since Jared did such a good job of shilling for my framework.

Here’s a talk I did a couple of years ago, but have been doing for a while. Have a listen.  (The post below was originally published in May, 2012.)

Everybody’s talking about designing for delight. Even me! Well, it does get a bit sad when you spend too much time finding bad things in design. So, I went positive. I looked at positive psychology, and behavioral economics, and the science of play, and hedonics, and a whole bunch of other things, and came away from all that with a framework in mind for what I call “happy design.” It comes in three flavors: pleasure, flow, and meaning.

I used to think of the framework as being in layers or levels. But it’s not like that when you start looking at great digital designs and the great experiences they are part of. Pleasure, flow and meaning end up commingled.

So, I think we need to deconstruct what we mean by “delight.” I’ve tried to do that in a talk that I’ve been giving. Here are the slides:

 

You can listen to audio of the talk from the IA Summit here.

There are also a few articles about the delight framework.

The essence of usability testing, in your pocket

I’ve encountered a lot of user researchers and designers lately who say to me, “I can’t do all the testing there is to do. The developers are going to have to evaluate usability of the design themselves. But they’re not trained! I’m worried about how to give them enough skills to get good data.”

What if you had a tiny guide that would give your team just the tips they need to guide them in creating and performing usability tests? It’s here!

 

Usability Testing Pocket Guide

This is a 32-page, 3.5 x 5-inch book that includes 11 simple steps along with a quick checklist at the end to help you know whether you’re ready to run your test.

The covers are printed on 100% recycled chipboard. The internal pages are vegetable- based inks on 100% recycled papers. The Pocket Guides are printed by Scout Books and designed by Oxide Design Co.

You can order yours here.

usability-testing-pocket-guide

Why are researchers afraid of developers?

 

The other evening I was at a party with a whole lot of UX-y people, some of them very accomplished and some of them new to the craft. I grabbed an egg nog (this is why I love this time of the year!) and stepped up to a cluster of people. I knew a couple of them, and as I entered the circle, I overheard one of them saying that he had attended a workshop at his place of work that day on how to talk to developers, and it had really helped.

 

“Helped what?” I said. But what I’d thought was Good lord, it’s not as if developers are a different species. What’s going on here? As I listened longer, I heard others in the circle sympathize. They were afraid of the developers who they were supposed to be on the same team with.

 

Researchers are intimidated by developers because developers have two superpowers. They Make and they Ship. Researchers don’t. Researchers and the data they produce actually get in the way of making and shipping.

 

Developers are not rewarded for listening to researchers. They’re generally not rewarded for implementing findings from research about users. Learning about research results means that it takes more time to do the right thing based on data. (Let’s not even get into getting developers to participate in research.) It makes it harder and more time consuming to ship when you pay attention to research data. Everything about application development methodology is optimized for shipping. Application development processes are not optimized for making something superb that will lead to an excellent user experience.

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Rethinking user research for the social web

While the Web has evolved from flat documents to being fluidly ambient, we’re using user research methods from 1994. In this session, Dana presents 5 major issues confronting UXers working in the social web, challenges you to creative solutions, and shares experiences from pioneering researchers.

Watch the video of this talk from ConveyUX in 2013 in Seattle.

Or, check out the slides, below.

Crowd-sourced research: trusting a network of co-researchers

In the fall of 2012, I seized the opportunity to do some research I’ve wanted to do for a long time. Millions of users would be available and motivated to take part. But I needed to figure out how to do a very large study in a short time. By large, I’m talking about reviewing hundreds of websites. How could we make that happen within a couple of months?

Do election officials and voters talk about elections the same way?

I had BIG questions. What were local governments offering on their websites, and how did they talk about it? And, what questions did voters have?  Finally, if voters went to local government websites, were they able to find out what they needed to know? Continue reading Crowd-sourced research: trusting a network of co-researchers