Heuristics for understanding older adults as web users

In 2004, Ginny Redish and I, along with Amy Lee, conducted a review of the relevant literature — research by other people — about designing for older adults (people over age 50). Doing this changed my thinking about universal design.

It wasn’t enough to generate design heuristics. We also came up with ways to operationalize them. That is, you can actually test to see if you have implemented these design practices by answering several questions about each heuristic.

Here’s an article from Technical Communication (which, by the way, was the runner-up for best article of the year for that publication) in which we describe the project, list the heuristics, and talk about some of our results in using them.

Designing for older adults: Reviewing 50 websites

 

AARP, an American organization for people over age 50, commissioned Ginny Redish and me to give them a scorecard of how well the Web was supporting older people in terms of design. We weren’t to evaluated sites only directed at older adults, but do conduct a broad review of sites that regular people might encounter on any given day, regardless of age.

Ginny and I came up with an unusual method to do this review: persona-based, task-driven heuristic evaluation. Very simply, we tried to take on the personalities of one of two personas, Matthew and Edith, as we did tasks they would do on sites they would normally visit. And then we rated those interactions against a set of heuristics for good design for older people.

See the results. Though this report was published several years ago (2005), the findings are pretty solid.

Tools for plotting a future course of design, checking progress

“Let’s check this against the Nielsen guidelines for intranets,” she said. We were three quarters of the way through completing wireframes for a redesign. We had spent 4 months doing user research, card sorting, prototyping, iterating, and testing (a lot). At the time, going back to the Nielsen Norman Group guidelines seemed like a really good idea. “Okay,” I said. “I’m all for reviewing designs from different angles.”

There are 614 guidelines.

This was not a way to check designs to see if the team had gone in the right design direction.

 

Are you designing or inspecting?

They are not interchangeable, guidelines and heuristics, but many UXers treat them that way. It’s common to hear someone saying that they’re doing a heuristic evaluation against X guidelines. But it doesn’t quite work like that.

Designing is an act of creation, whether you’re doing research, drawing on graph paper, or coding CSS. Inspecting is an act of checking, of examining, often with some measure in mind.

Guidelines are statements of direction. They’re about looking to the future and what you want to incorporate in the design. Guidelines are aspirational, like these:

  • Add, update, and remove content frequently.
  • Provide persistent navigation controls.
  • Index all intranet pages.
  • Provide org charts that can be viewed onscreen as well as printed.*

Heuristics challenge a design with questions. The purpose of heuristics is to provide a way to “test” a design in the absence of data by making an inspection. Heuristics are about enforcement, like these:

Visibility of system status

The system should always keep users informed about what is going on…

Match between system and the real world

The system should speak the users’ language…*

User control and freedom

The system should provide a clearly marked “emergency exit” to leave the unwanted state … **

 

Creating or diagnosing?

Heuristics are often cast as pass/fail tests. Does the UI comply or not? While you could use the usability.gov guidelines to evaluate web site designs, they were developed as tools for designing. They present things to think about as teams make decisions.

Both guidelines and heuristics are typically broad and interpretable. They’re built to apply to nearly interface. But they come into play at different points in a design project. Guidelines are things to think about in reaching a design; they are considerations and can interact with one another in interesting ways. Heuristics are usually diagnostic and generally don’t interact.

 

Don’t design by guidelines alone

For example, on the intranet project, we looked at guidelines about the home page. One directive says to put the most important new information on the home page, and the next one says to include key features and company news on the home page. A third says to include tools with information that changes every day. But earlier in the list of guidelines, we see a directive to be “judicious about having a designated ‘quick links’ area.” Guidelines may feel complementary to one another or some may seem to cancel others out. Taken together, there’s a set of complex decisions to make just about the home page.

And it was too late on our intranet to pay attention to every guideline. The decisions had been made, based on stakeholder input, business requirements, and technology constraints, as well as user requirements. Though we were thoughtful and thorough in designing, anyone scoring our site against the guidelines might not give us good marks.

 

Don’t evaluate by heuristics alone

Likewise, when looking at heuristics such as “be consistent,” there’s a case for conducting usability tests with real users. For example, on the intranet I was working on, one group in the client company was adamant about having a limited set of page templates, with different sections of the site meeting strict requirements for color, look, and feel. But in usability testing, participants couldn’t tell where they were in the site when they moved from section to section.

 

Guidance versus enforcement

What are you looking for at this point in your design project? In the intranet project, we were much closer to an evaluative mode than a creation mode (though we did continue to iterate). We needed something to help us measure how far we had come. Going back to the guidelines was not the checkpoint we were looking for.

We sallied forth. The client design team decided instead to create “heuristics” from items from the user and business requirements lists generated at the beginning of the project, making a great circle and a thoughtful cycle of research, design, and evaluation.

I don’t know whether the intranet we designed meets all of the guidelines. But users tell us and show us every day that it is easier, faster, and better than the old intranet. For now, that’s enough of a heuristic.

 

* From “Intranet Usability: Design Guidelines from Studies with Intranet Users” by Kara Pernice Coyne, Amy Schade, and Jakob Nielsen

** From Jakob Nielsen’s 10 heuristics, see http://www.useit.com/papers/heuristic/heuristic_list.html

 

Related:

Where do heuristics come from?

What are you asking for when you ask for heuristic evaluation?

Where do heuristics come from?

Recently I had the honor and pleasure of working on a project for the National Institute of Standards and Technology (NIST) to develop style guidelines for voting system documentation. Yawner, right? Not at all, it turns out. It made me think about where guidelines and heuristics come from for all kinds of design. Yes, if you live in the United States, you paid for me to find this out. Thank you.

What I learned in the process of developing style guidelines for voting system documentation (which, astonishingly took about a year) is that most heuristics — accepted principles — used in evaluating user interfaces come from three sources: Lore or folk wisdom, specialist experience, and research.

Continue reading Where do heuristics come from?

What are you asking for when you ask for a heuristic evaluation?

Every usability professional I know gets requests to do heuristic evaluations. But it isn’t always clear that the requester actually knows what is involved in doing a heuristic evaluation. Some clients who have asked me to do them have picked up the term “heuristic evaluation” somewhere but often are not clear on the details. Typically, they have mapped “heuristic evaluation” to “usability audit,” or something like that. It’s close enough to start a conversation.

Continue reading What are you asking for when you ask for a heuristic evaluation?